- Continued working on our games
- Started Posters and organization for Open House
- Had group meetings to see where everyone is at
Monday, April 5, 2010
Week of the 29th to the 2nd
Friday, April 2, 2010

Goals Accomplished this week:
· Poster layout has been decided by the PM team
· More game work has been accomplished
· Hub World design has started
Goals for Next week:
· Games need to be done and tested for the 6th
· Hub world should start being put together
· Programmer should share programming woes with fellow team for final report details.
· Final Report work should start
· More Poster work to be completed
· Plan for user guide should start
White Lab B - Mustard Seed Challenge Week 5
- Continued game development
- Further development of the game
- Work on the final report
- Finished the background
- The stages of the game have been made
- Distributed work and set deadlines for the final report
- Discussed about the open house and the poster
- Continued debugging of the came
- Finish the game
- Start work on the final report and have it finished
- Continued game development
- Further development of the game
- Work on the final report
- Explored more with Gamemaker (moving platforms, shooting, portals, respawning enemies, etc.)
- Designed more level maps
- Drew sketches of Sprites and enemies
- Set deadlines for components of game
- Planned game testing
- Game creation to be at 75% of completed
- Write quiz and fine-tune documents
- Collaborate with lab on sprite to be used
- Start preparing design transfer package
- Finished the base frame of the game
- Programming for character, enemies, collectibles, moving platforms, questions, and answers was completed
- Discussed/created questions
- Looked for additional game ideas
- Hope to have game finished
- Implementing backgrounds and level themes
- Start work on the final report
- Completed layout of all rooms
- Added to game: moving platforms, items, background
- Massive debugging (successful)
- Work for final report divided among group members
- Designed sprite to be used by the lab
- Finish all levels, and wrap up development
- Test the completed game and debug as necessary
- Work on the final report
The deadline is fast approaching! Many teams are falling behind and are feeling the pressure, with finals approaching and assignments from other courses weighing down on their time. With all this in mind, many are feeling like they will not be able to complete a product of high quality in time.
Project Management: once again, you need to get your act together a little. The Open House (presentation and poster), and the design manual are all "Lab-Based". As of yet, many members of the lab do not fully know what is happening in these areas, and feel as though the PM team is failing to inform the lab members what is happening and what they have discussed in their infrequent meetings. Who will be designing the poster? the manual? Who will present? Who is in charge of the final integration of the game? All of these questions need to be assessed soon. As a lab, it would be important to get together and figure things out while there's still time.
Finally, a request by this lab has been made to the lab instructors: It would be helpful if the grading guides were posted sometime soon, hopefully before the due dates, so that we know what content is expected in each portion of this challenge.
Lab Update White A For Week Of Mar29 - Apr02
A1 Accomplishments:- Implemented a graphical design for the mastermind game that matches the lab's theme.
- Implemented a system which awards the player more virtual money, depending on how quickly the code is cracked.
- Defined what the computer-integrated part of the other two games will be (Score-keeper program for "Ladies and Gentlemen", and "Casino" function for Lines and Dots).
- Implemented a set of instructions into the mastermind game.
- Finished and compiled the mastermind game by the deadline set by the lab.
A1 Goals:
- Build the physical game board for lines and dots. And design and build a physical game board or "Ladies and Gentlemen".
- Create the score-keeping function for "Ladies and Gentlemen".
- Create the "casino" function for "Lines and Dots".
A3 Accomplishments:
- Took pictures of all the camera parts as we disassembled it
- Reassembled the camera
- Made several changes to how our game works
- Collected everyone else’s game files
- Began integrating the other groups games into the larger program
A3 Goals:
- Integrate all of our pictures of the camera into a How-To for the game program
- Get every groups games into the program
- Make tweaks to other peoples games as necessary
A5 Accomplishments:
- Finished the game (still has some bugs to be worked out)
- Had a team meeting to discuss progress
- Changed work packages and workload for final report
- Began introduction of the final report
- All team members agreed to help eachother out if needed
A5 Goals:
- Have a game that has no bugs and works efficiently by the end of Wednesday
- Continue working on final report
- Have another team meeting to update eachother on the status of each work package
A6 Accomplishments:
- Gathered all the materials for the gear wheel game
- Completed the familiarization presentation
- In game maker, we solved the problem of sprites 'eating' each other according to their size
- Modified the gear wheel game a bit so that the board would be easier to place pieces onto
- Modified the gears a bit to fit the size of the board
A6 Goals:
- Execute the animal chess game and make it better
- Get started on the final report
- Finish the design of the other 2 hands on games
A9 Accomplishments:
- Finished first part of the game
- Tested the first part and made adjustments based on results
- Brainstormed the rest of game
A9 Goals:
- Finish the whole game
- Test it and make final changes
- Integrate it with entire lab
