Friday, April 16, 2010

It is done! This week all tables finished their levels, and the final game was made! The design manuals were printed as was the poster ... Huzzah!! The surprise presentations held during the long lab this week were not much appreciated by the students. No-one was certain what was expected in the presentations, nor on what the marking guides were... was there ever any information posted on this?? But we somehow, just somehow, managed to get trough it.


Then came the Open House. Dressed very professionally, and might I say very sexy, Michael Mund and Arpad Soos were left in charge of manning the tables. Accompanying them were some members of the lab, and their presence was much welcome. Although some passersby, and other students stopped to marvel at our amazing poster, and try a shot at our game (which we were told was awesome!) , it was pretty much a dull morning. The presentations themselves weren't too exciting either ... we didn't get any feedback from the Mustard Seed or the lab coach. All in all, it was quite uneventful.


Although our final project was what could be expected with the time limit, available program, and experience, some simple changes could be made. First of all, a better "start-up" screen for the game, could have been created. Although it had been decided upon to create a splash-screen where the player could choose what level they wanted to play, this , for some strange reason, was not created. Another change that could be made would be to make each level more similar. Although there were many aspects of the game that resembled one another from level to level, it was clearly seen that the game had been created by separate teams/people. A final change could have been to make the games easier. Some of the levels were found to be quite difficult to beat, so simplifying them would have made for a better overall final game.h

No comments:

Post a Comment