Lab Accomplishments- Funtionality reports finished and handed in
- Prototypes started
Lab Goals
- Have working tested prototypes for Tuesday
A1 Accomplishments:
- Defined third game: "Ladies and Gentlemen".
- In mastermind: The comparison of objects has been improved to allow the comparison of 4:4 objects rather than 1:1:
- In mastermind: The comparison of the guess code to the actual code now includes object position as well, instead of just colour.
- In mastermind: Improved the game so there's a total of a maximum of 10 guess codes to compare to the actual code.
- In mastermind: Implemented a "lock" function, that prohibits the user from modifying a guess code after evaluating it, and from skipping guess code lines.
A1 Goals:
- Implement a graphical design for mastermind to match the lab's theme.
- Implement a betting function that allows the user to bet virtual money before the beginning of each game.
- Start working on the creation of the other two games.
- Defined third game: "Ladies and Gentlemen".
- In mastermind: The comparison of objects has been improved to allow the comparison of 4:4 objects rather than 1:1:
- In mastermind: The comparison of the guess code to the actual code now includes object position as well, instead of just colour.
- In mastermind: Improved the game so there's a total of a maximum of 10 guess codes to compare to the actual code.
- In mastermind: Implemented a "lock" function, that prohibits the user from modifying a guess code after evaluating it, and from skipping guess code lines.
A1 Goals:
- Implement a graphical design for mastermind to match the lab's theme.
- Implement a betting function that allows the user to bet virtual money before the beginning of each game.
- Start working on the creation of the other two games.
A2 Accomplishments:
- Improved program code in driving game to work with trailers and have realistic turning physics
- Searched and studied different attention games for basic ideas to base physical challenge off of or for smaller rule ideas
- Started sprite design for computer driving game to be implemented over the weekend, sprite blocking size finalized at 60x60 px
- Computer rules finalized in pseudocode and discussions started on how to implement the rules as objects into game GUI
- Points system started as a reverse health counter and saving rounds as points sets
A2 Goals:
- Fully integrate new sprites into computer program and tweek movement
- Integrate rules as objects
- Have prototype started for physical challenge
A3 Accomplishments:
- Coded a mini game
- Created all images and sprites
- Created and coded menu for the entire lab to integrate onto
- Disassembled disposable camera for physical challenge
- Made quick quiz
A3 Goals:
- Integrate all other teams computer programs into menu
- Fine tune boat game
- Finish off camera disassembly task
A4 Accomplishments:
- Division of labour for both hands on and computer game finalized
- Tested physical game
- Finished final planning for all games
- Began work on computer based challenge
A4 Goals:
- Finish physical portion
- Complete both source codes for next tuesday's class
- Division of labour for final report
A5 Accomplishments:
- Began game- went through tutorial and created all necessary sprites and objects
- Had a team meeting to discuss work progress and schedule
- Divided tasks for game making and final report
- Finalized design outlook
- Got a better feel for what the end result is going to look like
- Divided tasks for game making and final report
- Finalized design outlook
- Got a better feel for what the end result is going to look like
A5 Goals:
- Complete the game by the end of the weekend and if necessary, use Monday to sort out bugs in the program for Tuesday
- Begin final report
- Have one or two team meetings to make sure we are all on the same page
- Begin final report
- Have one or two team meetings to make sure we are all on the same page
A6 Accomplishments:
- Using game maker, developed the basic coding for the animal chess game. All sprites are created and can move properly
- Wrote storyline for video clips based on logic and problem solving
- Have blueprints for gear wheel game and how it will be built
- Discussed all the possible characters in the video clips
A6 Goals:
- Figure out how to program the chess pieces to eat each-other
- Start gathering materials for the gear wheel game
- Start thinking how the theme "money" relate to games and can be integrated
A9 Accomplishments:
- Final design idea finalized
- Started programming computer based challenge
- Started integrating theme into game designs
A9 Goals:
- Finalize game sprites and programming
- Integrate game into A3 interface
- Prepare for presentation
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