- Worked on the report
- Started using Game Maker
- Functionality presentation
- Finish Functionality and Design Proposal report
- Start working on building the game level
- Started working on the level
- Split up the work for the report
- Designed the overall look of the stage
- Functionality presentation
- Finish Functionality and Design Proposal report
- Continue with the game development
- Finish level designs
- Set up the steps for the level
- Split up the work for the report
- Set a personal deadline for the game
- Functionality presentation
- Finish Functionality and Design Proposal report
- Continue working on game development
- Record sound and try to implement into Game Maker
- Started working on the game design and development of the game
- Researched more about homelessness in Calgary
- Worked on the report
- Redefined the team roles and the game design
- Functionality presentation
- Finish Functionality and Design Proposal report
- Finish design process and start working on the program
- Split up the work for the report
- Functionality presentation
- Finish Functionality and Design Proposal report
- Continue on game development
- Split up the work of the report
- Found images for backgrounds and sprites
- Finished first part of the game development (preliminary debugging)
- Finished the level design
- Functionality presentation
- Finish Functionality and Design Proposal report
- Build the designed levels and make questions
- Implement backgrounds, sprites and questions into the game
Continuing from last week, some frustration by lab members still persists. The majority of frustration is focused on the functionality report, and lack of understanding of what the coaches and lab instructors specifically want. Also, one of the teams has noted that game maker does not work on the virtual machines, as it does not support 3D graphics acceleration.
Additionally, with the game due in just under four weeks, many teams are starting to feel the pressure as games are only just beginning to be started. Many teams have not yet, or are only just beginning their game development. They attribute this to the team contract, familiarization presentation, and functionality report taking precedence over game design over the past couple weeks.
Finally as one team noted, the game design proposed by the Project Management team is unfeasible. Project Management have proposed that as the player progress through each level, they find themselves confronted with a question. An answer (whether right or not), would lead to a different pathway. One lab member thus calculated that if each question has four multiple choice answers, a total of 1,048,576 pathways would have to be made ... an impossible amount for the short time limit. Thus, this idea needs to somehow be revised.
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