General Lab Accomplishments
- Presented familiarization presentations
General Lab Goals
- To complete and hand in functionality proposals
A1
This Weeks Accomplishments:- Finalized idea for second game based challenge
- Created the prototype for an object that randomly chooses a new sprite at the beginning of the game
- Created the prototype for an object that has a sprite that can be changed by the user by clicking on it
- Created the prototype for an object that compares the sprite of the user-defined object against the randomly object, and displays a white colour if both objects have different sprites, or displays a black colour if both objects have the same sprite.
Goals:
- Define what the third game is going to be.
- Improve the mastermind game so that the comparison object not only compares one pair of object but four pairs of objects
- Improve the mastermind game so that the comparison object also compares the object's position
- Define what the third game is going to be.
- Improve the mastermind game so that the comparison object not only compares one pair of object but four pairs of objects
- Improve the mastermind game so that the comparison object also compares the object's position
A2
This Weeks Accomplishments:
- Finalized computer challenge idea to be car based challenge with the option of a trailer in order to teach new skills valuable for the workforce
- Considered new physical based ideas for the reality part of challenge
- Started art and sprite concepts for when programming starts for easy integration
- Continued familiarizing with game maker in order to provide smoother integration of pieces and to create a better final product
Goals:
- Start programming the prototype program and integrate concept art
- Finalize physical idea and begin the prototype of physical concept
A3
This Weeks Accomplishments
- Organized tasks and broke project into assignments for members
- Created an effective design proposal for the lab as a whole
- Created an effective design proposal for single team to use as concept
- Communicated with the mustard seed representatives in order to gain insight of requested or required modules to be integrated into final project
Goal:
- Complete design and begin basic testing
- Find an item to disassemble in order to begin second physical based task
A4
This Weeks Accomplishments:
- Divided project into work packages and assigned packages to individual people
- Finished planning to the final product and started building a prototype for the game component of the project
- Identified the needs of the mustard seeds guests that can be addressed through this project
Goal:
- Begin working on the physical portion of the project and complete a functional prototype to begin testing
- Finish computer based component in order to begin testing the product
A5
This Weeks Accomplishments:
- Studied the topic of memory and techniques to improve memory in al types of individuals
- Team meeting on monday
- Brainstormed 3 tasks for the individual components to make up the assigned portion given
- Began testing game maker 8 and developing program based on lessons learned from tutorials and online archives
- Designated work packages for every member of the group in order to streamline component development and report writing
Goals:
- Have a functioning prototype of the program available to begin testing each component
A6
This Weeks Accomplishments:
- Researched ideas for computer games focusing on logic skills
- chess, gears, 3-D puzzles etc
- Continued familiarizing with the game maker 8 program and started creating a program
Goals:
- Finish designing a functional prototype
- Begin testing the prototype
A9
This Weeks Accomplishments:
- Finalized the basic design and game design theme
- Became more familiar with game maker 8 and reviewed tips and tutorials
- Researched and learned the need of the mustard seed in the given area of the project
- Organized work packages and divided project among members in order to make work faster and easier on all members
- Discussed issues with the Mustard Seed and identified people that are strong users of the program to gain future assistance
Goals:
- Finish the programming of the prototype and begin testing
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