- Handed in our reports on functionality and design
- Worked on our games and created data bases for our questions.
- Had a few group discussions and followed up on individual organization.
Tuesday, March 30, 2010
Week of 22-26
Friday, March 26, 2010
Table update - Lab C - March 26
C1 - programed a couple of games to get the hang of Game Maker
- Written some of the questions for the program
C3 - They have created their sprites which are moving people
- They have had a couple of team meetings and they are really developing as a team.
C6 - Started their game
- Developed a database for the game questions
C7 - Finished all their questions
- Started programing a 50s racing game
C8 - they have found a way to run Game Maker on their macs
- because their questions are all developed they only have their game left to program
C9 - they have made a simple version of their game that is functioning
- created some of the sprites needed for their game
White Lab - What is Going to be Done Next Week
Here’s a look at what the White lab plans to do next week:
C9
- Choose questions to implement in the game
- Modify the game
C8
- Improve the game
- Continue making content for the game
C7
- Continue making the game
C6
- Make the game
- Finish making questions
- Get Sylvia Harrison to make sure they’re on the right track
C3
- Have the first few levels out of sixteen completed
C1
- Continue to make questions
- Continue working on the game
White Lab A Report, March 26/2010

- Defined third game: "Ladies and Gentlemen".
- In mastermind: The comparison of objects has been improved to allow the comparison of 4:4 objects rather than 1:1:
- In mastermind: The comparison of the guess code to the actual code now includes object position as well, instead of just colour.
- In mastermind: Improved the game so there's a total of a maximum of 10 guess codes to compare to the actual code.
- In mastermind: Implemented a "lock" function, that prohibits the user from modifying a guess code after evaluating it, and from skipping guess code lines.
A1 Goals:
- Implement a graphical design for mastermind to match the lab's theme.
- Implement a betting function that allows the user to bet virtual money before the beginning of each game.
- Start working on the creation of the other two games.
- Divided tasks for game making and final report
- Finalized design outlook
- Got a better feel for what the end result is going to look like
- Begin final report
- Have one or two team meetings to make sure we are all on the same page
White Lab B - Mustard Seed Challenge Week 4
- The Functionality report was finished
- Started working on the propoasl and game
- The enemy sprites were designed
- Have a game design completely done
- Write questions for the quiz
- Start the Final Report
- The Functionality report was finished
- Started working on the game
- The documents and questions to be placed into the game are partway done
- Discussed ideas about the level designs
- Researched designed for the sprites
- Set deadlines for the game next week
- Finish the basic design of the game and collaborate with the lab to decide upon common sprite
- Have documents and questions completed
- One team meeting scheduled to discuss progress
- The Functionality report was finished
- The base of the game was completed
- Sketches for the background were done
- Sprites were designed
- Have game design done completely
- Finish documents of questions
- The Functionality report was finished
- Designed possible levels
- Explored more with GameMaker
- Drew sketches of possible sprite designs
- Searched for available sprites online
- Tested what has been completed of the game thus far
- Have game design completely done
- Complete half of game
- Write introduction to game
- Prepare documents thaat will be placed into the game
- Consider possible questions for game
- Collaborate with lab and decide on common sprites in games
- Start planning design transfer package for our game
- The Functionality report was finished
- Sprites were designed
- Backgrounds were designed
- Documents are being worked on
- Started working on the game
- Finish game design
- Start posters and open house presentations
- The Functionality report was finished
- Preliminary debugging of the game continued
- Tested other games for design ideas
- Developed sprites
- Created hints and tips to be implemented in the game
- One group meeting scheduled
- Start work on final report
- Input all questions and answers into the game
This week students are still complaining about the Game Maker program. There have been complaints that the trial version supplied by the university, first does not properly work, and secondly the trial version is not adequate to develop a proper game.
Additionally, some members of the lab have noted that time is running out and some teams are still far behind on their game development. Some have attributed this to the Project Management team and their lack of coordination of the lab. Teams aren't sure about the sprites that will be used, and don't know how integration between tables will happen. Team Management, although they are doing a fantastic job, should probably try to address these issues.
Finally, there has been a suggestion that productivity on the project is lacking due to the early morning lab times. It has been suggested that Project Management buy us coffee.... that would make this blogger very, very happy! =D
- ----The PM team laid down the design of the poster for the open house and purchased the materials
- We handed in our Functionality reports and began planning the design Manual
- Work for the design manual and final poster was distributed throughout the lab with due dates assigned
- Individual tables began discussing the final report
- Mark and Bennet dressed the same
To be accomplished next week
-Without a long lab there is only one and a half hours of lab time.
-This lab will be used as a work period as there are no set due dates until the following week.
-It is expected that all groups are well on their way to completing their games as project management has set that they are due tuesday after easter break
White Lab D blog friday march 26
- The PM team laid down the design of the poster for the open house and purchased the materials
- We handed in our Functionality reports and began planning the design Manual
- Work for the design manual and final poster was distributed throughout the lab with due dates assigned
- Individual tables began discussing the final report
- Mark and Bennet dressed the same
To be accomplished next week
-Without a long lab there is only one and a half hours of lab time.
-This lab will be used as a work period as there are no set due dates until the following week.
-It is expected that all groups are well on their way to completing their games as project management has set that they are due tuesday after easter break
This week in D white lab:
- The PM team laid down the design of the poster for the open house and purchased the materials
- We handed in our Functionality reports and began planning the design Manual
- Work for the design manual and final poster was distributed throughout the lab with due dates assigned
- Individual tables began discussing the final report
- Mark and Bennet dressed the same
To be accomplished next week
-Without a long lab there is only one and a half hours of lab time.
-This lab will be used as a work period as there are no set due dates until the following week.
-It is expected that all groups are well on their way to completing their games as project management has set that they are due tuesday after easter break
Friday, March 19, 2010
White Lab A, March 19th Update
- Finalized idea for second game based challenge
- Created the prototype for an object that randomly chooses a new sprite at the beginning of the game
- Created the prototype for an object that has a sprite that can be changed by the user by clicking on it
- Created the prototype for an object that compares the sprite of the user-defined object against the randomly object, and displays a white colour if both objects have different sprites, or displays a black colour if both objects have the same sprite.
- Define what the third game is going to be.
- Improve the mastermind game so that the comparison object not only compares one pair of object but four pairs of objects
- Improve the mastermind game so that the comparison object also compares the object's position
White Lab B - Mustard Seed Challenge Week 3
- Worked on the report
- Started using Game Maker
- Functionality presentation
- Finish Functionality and Design Proposal report
- Start working on building the game level
- Started working on the level
- Split up the work for the report
- Designed the overall look of the stage
- Functionality presentation
- Finish Functionality and Design Proposal report
- Continue with the game development
- Finish level designs
- Set up the steps for the level
- Split up the work for the report
- Set a personal deadline for the game
- Functionality presentation
- Finish Functionality and Design Proposal report
- Continue working on game development
- Record sound and try to implement into Game Maker
- Started working on the game design and development of the game
- Researched more about homelessness in Calgary
- Worked on the report
- Redefined the team roles and the game design
- Functionality presentation
- Finish Functionality and Design Proposal report
- Finish design process and start working on the program
- Split up the work for the report
- Functionality presentation
- Finish Functionality and Design Proposal report
- Continue on game development
- Split up the work of the report
- Found images for backgrounds and sprites
- Finished first part of the game development (preliminary debugging)
- Finished the level design
- Functionality presentation
- Finish Functionality and Design Proposal report
- Build the designed levels and make questions
- Implement backgrounds, sprites and questions into the game
Continuing from last week, some frustration by lab members still persists. The majority of frustration is focused on the functionality report, and lack of understanding of what the coaches and lab instructors specifically want. Also, one of the teams has noted that game maker does not work on the virtual machines, as it does not support 3D graphics acceleration.
Additionally, with the game due in just under four weeks, many teams are starting to feel the pressure as games are only just beginning to be started. Many teams have not yet, or are only just beginning their game development. They attribute this to the team contract, familiarization presentation, and functionality report taking precedence over game design over the past couple weeks.
Finally as one team noted, the game design proposed by the Project Management team is unfeasible. Project Management have proposed that as the player progress through each level, they find themselves confronted with a question. An answer (whether right or not), would lead to a different pathway. One lab member thus calculated that if each question has four multiple choice answers, a total of 1,048,576 pathways would have to be made ... an impossible amount for the short time limit. Thus, this idea needs to somehow be revised.

Goals Achieved this week
- Teams successfully delivered 6 presentations about the different end users that our game will be directed towards.
- Each team developed a better understanding of the other end users from the research presented by each team.
- The entire lab has agreed on a hub world theme for the game which will be designed to look like an arcade game.
- William has provided each team with the software to develop our game. The lab is going to use RPG Maker XP to create the game.
- Each team has now decided on a final idea for their game.
- William has almost completed the hub world for the entire lab.
Goals to be accomplished next week:
-A more copious understanding of RPG maker needs to be gained by the software experts of each group.
-Each section needs to finish functionality report for Tuesday.
-Development of the hub world needs to continue linearly, possibly complete.
-Groups should at least have a small start to programming their game.
Comments
We feel the project is going swimingly, all groups have quality ideas and we think it will fit together better than Jenga
Table update - Lab C - March 19
C1 - Broke down their level of the game into work packages
- Divided the report among the group members
C3 - decided on content of the game and how they are going to incorporate the educational component
- Familiarized themselves with game maker
C6 - Finished design proposal
- Communicated with experts regarding GED content.
C7 - Filmed their familiarization presentation over the weekend.
- They started their design proposal and have started looking at game maker
C8 - Finished writing all the test questions for their section of the video game
- Worked on trying to find a Game Maker 8 that is compatible with Mac.
C9 - Brainstormed questions for the initial test
- Explored game maker and split the design proposal into sections
White Lab - What is Going to be Done Next Week
C1
- Get the Functionality Requirements and Design Proposal done
- Begin making the game
- Divide up the work for the final report
C9
- Get the Functionality Report and Design Proposal done
- Begin making the game
- Incorporate components into the game
C8
- Get the Functionality Report and Design Proposal done
- Find a solution for Macbook to make a game
C7
- Get the Functionality Report and Design Proposal done
- Start video game
C6
- Start the game
- Make questions for the game
- Familiarize selves with game
- Talk to experts about the game
C3
- Get the Functionality Report and Design Proposal done
- Get most components done
- Start programming the game
- Go down to the mustard seed and talk to workers
Friday, March 12, 2010
White Lab B - Mustard Seed Challenge Week 2
- Starting the familiarization presentation
- Decided on roles of team members
- Looked over the Game Maker program
- Finish familiarization presentation
- Will begin making their game
- Started the familiarization presentation
- Decided on roles of the team members
- Looked over the program Game Maker
- Brainstormed game concepts
- Prepare for presentation
- Finish familiarization presentation
- Start on design and programming of their game
- Start on functionality report
- Decided on roles of the team members
- About 2/3 of the familiarization presentation was completed
- Finished research for the mustard seed
- Looked over the Game Maker software
- Phone-in to mustard seed to ask questions about the client's and users' needs
- Finish familiarization presentation
- Start on the functionality report
- Decided on roles of team members
- Experimented with Game Maker
- Started familiarization presentation
- Started some research for the presentation
- Finish familiarization presentation
- Start programming their game
- Start on functionality report
- Came up with concepts for the game
- Decided on the team roles
- Started on the familiarization presentation
- Looked over the Game Maker program
- Finish familiarization presentation
- Start programming their game
- Start on functionality report
- Learned how to use the Game Maker program
- Decided on the team roles
- Started on the familiarization presentation
- Finish familiarization presentation
- Going to start creating their game
- Create documents for the game stage
Here is a general idea of what the C lab hopes to accomplish next week:
C1
- Familiarization
- Get a better grasp of game maker
- Divide the components for educational aspects of probability and statistics
C8
- Familiarization presentation
- Getting the game started (starting/ setting up)
C7
- Start video game
C6
- Group meeting is need be
- Need to create an idea
- Want to clarify and make a solid plan
- Realize what the project is asking ( what the client is asking for )
C3
- Get started on the game
- Basic game design
C9
- Plan to create and practice familiarization presentation
- Start game design process
- Finish presentation
- Research mustard seed ( see what programs they have that relate to the project )
White Lab D thus far..

This is a Gantt chart of the expected times required for each step and the percentages of each done.
Accomplished This week:
Designated/volunteered members of the project management team.
Assigned tables a topic each for the familiarization presentation.
Discussed several possible designs/layouts of the project.
Decided on general layout and the use of RPG Maker to create it.
Will educated us all on the basic use of RPG Maker.
Brainstormed individual game ideas within table groups.
To be accomplished next week:
· Gather data/information from other groups VIA the familiarization presentation.
· Better understand the client, and what exact issues the homeless are facing and how to address them.
· From our new understandings form an idea of what our program should “do” and how it can accomplish these goals.
· Get these ideas on paper and form them into a well thought rough thoughts paper.
· As we start to work with our new groups, bring the best everyone has to the table by recognizing strengths in the team.
· Start to learn the software so when it comes to programming its not a huge shock!
· To make the world a better place
